c***@gmail.com
2016-11-22 08:49:41 UTC
Hello,
As you probably know, a couple of students have worked on Robocode before
to make it more applicable to Naval Systems, the result was Naval Robocode.
The plan is to continue to improve and expand that project.
My name is Colin Heppener and I am currently studying software
engineering at The Hague University of Applied Sciences.
I'm currently doing an internship at Thales Nederland B.V. which mainly
focuses on Naval Systems(radar etcetera).
My assignment is to further develop Naval Robocode and make it more
suitable for demonstrational purposes.
To make it more suitable for demonstrational purposes, the idea was to use
something like Google Blockly to simplify the programming of ships and make
it faster.
As a start the latest Naval Robocode version has been made up to date with
the newest regular Robocode version.
After that, the plan is to start implementing new features such as
(ballistic-type) Missiles. Which travel high trough the air, and impact at
a certain location, so it's not just a bigger bullet.
Another idea was to implement islands into the battle arena, which block
radar scans to give the game more dimension. These two ideas are just an
example of what I'm going to be working on.
I will be working in the company's systems, so I won't have a direct
connection to the internet because of security reasons. Which prevents me
to push changes to the GitHub repository straight away. So if you want me
to create a branch on the GitHub repository and push my changes to there
every once in a while, that's a possibility. It just won't be as often as
usual.
If there are any questions, comments and/or suggestions, I'd love to hear
them.
Kind regards,
Colin
As you probably know, a couple of students have worked on Robocode before
to make it more applicable to Naval Systems, the result was Naval Robocode.
The plan is to continue to improve and expand that project.
My name is Colin Heppener and I am currently studying software
engineering at The Hague University of Applied Sciences.
I'm currently doing an internship at Thales Nederland B.V. which mainly
focuses on Naval Systems(radar etcetera).
My assignment is to further develop Naval Robocode and make it more
suitable for demonstrational purposes.
To make it more suitable for demonstrational purposes, the idea was to use
something like Google Blockly to simplify the programming of ships and make
it faster.
As a start the latest Naval Robocode version has been made up to date with
the newest regular Robocode version.
After that, the plan is to start implementing new features such as
(ballistic-type) Missiles. Which travel high trough the air, and impact at
a certain location, so it's not just a bigger bullet.
Another idea was to implement islands into the battle arena, which block
radar scans to give the game more dimension. These two ideas are just an
example of what I'm going to be working on.
I will be working in the company's systems, so I won't have a direct
connection to the internet because of security reasons. Which prevents me
to push changes to the GitHub repository straight away. So if you want me
to create a branch on the GitHub repository and push my changes to there
every once in a while, that's a possibility. It just won't be as often as
usual.
If there are any questions, comments and/or suggestions, I'd love to hear
them.
Kind regards,
Colin
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